Is Memoir 44 Too Simple?

The first time I played Memoir 44, the light wargame based on Richard Borg’s Commands and Colors system, I completely dismissed it as oversimplistic, unrealistic, and just plain boring to play. That was ten years ago, when I was still in college and just beginning my tabletop gaming journey. Now — as the cliche goes — I have a full-time job, a wife, and three beautiful children. My perspective has changed quite a bit. Does that change the fact that Memoir 44 is an overly simple, not very realistic wargame? Not really, but I realize now why that might actually work in its favor. In fact, it might even elevate the game above other Commands and Colors games.

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Why I Have Never Finished a Game of Sharp Practice

About a year ago, one of my gaming buddies and I decided to get into Napoleonic wargaming. We split a Black Powder Waterloo starter set and got to work painting the minis. While we enjoy the Black Powder rules, we found them to not be well suited for our 4′ x 6′ wargaming table (at least not with our 28mm minis). Transporting the large amounts of minis to the gaming shop we play at was also a hassle (especially when I need to take them on a crowded bus). Additionally, I feel that Black Powder benefits greatly from pre-game scenario preparation and is not well suited for casual pick-up games. When I heard about Sharp Practice, a large skirmish-scale gunpowder era wargame that doesn’t require large armies or a large table, I got very excited.

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